Lines and Planes in ℝ³
Learn to describe lines and planes in three-dimensional space using points and direction vectors, move fluidly between parametric, vector, and normal forms, and test whether a given point lies on a line or plane.
Before you start — give these a try
Attempting first primes your brain for the lesson — even if you miss. Nothing is graded or saved; it's just a warm-up.
A plane passes through with normal vector . Its scalar equation is . Find the value of .
A plane contains the direction vectors and . Compute the normal vector (in that order).
What you’ll be able to do
- Write the vector and parametric equations of a line in from a point and a direction vector.
- Find a direction vector from two points and decide whether a third point lies on the line.
- Describe a plane both parametrically (a point plus two direction vectors) and in normal form .
- Convert a plane between parametric and scalar/normal form using the cross product.
- Determine whether a point lies on a plane, and find where a line meets a plane.
In your course
· MATH2015 · Linear Algebra & Probability- Definition 1.4Line through the origin,
- Definition 1.5Line through parallel to ,
- Definition 1.6Plane (and )
Lines: a point plus a direction
The big idea. A line is just "a known point and a heading." Fix one point you are sure lies on the line, then say which way the line runs. Everything else on the line is reached by sliding away from that point in the chosen direction.
Let be a known point on the line and let be a direction vector — the arrow that points along the line. The scalar is the parameter: it tells you how many copies of to add to .
Vector equation. Every point on the line can be written As runs over all real numbers, traces the whole line. At you are at ; positive moves one way, negative the other.
Parametric equations. Reading the vector equation one coordinate at a time gives three scalar equations:
Two things to remember.
- The direction vector is not unique: any nonzero scalar multiple (with ) describes the same line. So , , and are all valid directions for the same line.
- The point is not unique either — any point on the line works as the anchor.
From two points to a line, and testing membership
Finding a direction from two points. If and are two distinct points on a line, the arrow from one to the other points along the line: Then the line is . (Notice gives and gives .)
Is a given point on the line? Suppose the line is and you are handed a point . The point lies on the line exactly when there is a single value of that satisfies all three coordinate equations:
Procedure. Solve for using one coordinate (any coordinate whose ), then check that the same works in the other two.
- If all three agree the point is on the line.
- If even one disagrees it is off the line.
This is the most common mistake to avoid: a point can match in two coordinates and still fail in the third, so you must check all of them.
Planes: two directions, or one normal
A line needed one direction; a plane is two-dimensional, so it needs two independent directions — or, cleverly, a single arrow that sticks straight out of it.
Parametric (point + two directions). Fix a point on the plane and two direction vectors that lie in the plane and are not parallel (neither is a scalar multiple of the other). Then every point of the plane is Here and are two independent parameters — you need two knobs because a plane is a 2D sheet.
Normal form (point + normal). A cleaner description uses a normal vector , an arrow perpendicular to the plane. A point is on the plane exactly when the displacement is perpendicular to , i.e. their dot product is zero:
Scalar (Cartesian) form. Expanding the dot product with and gives the familiar single equation The coefficients of are precisely the components of a normal vector — read a plane's normal straight off its equation.
Converting between forms and finding intersections
Parametric normal. Given two in-plane directions , a normal is their cross product, which is perpendicular to both: Then use to get the scalar equation. (Swapping the order flips the sign of — still a valid normal, since and describe the same plane.)
Three points plane. Given points (not all on one line), build two directions and , then cross them.
Is a point on a plane? Plug its coordinates into the scalar equation . If the left side equals , it is on the plane; otherwise not. (No parameter-solving needed — one arithmetic check.)
Where does a line meet a plane? Substitute the line's parametric coordinates into the plane's scalar equation, which leaves a single equation in . Solve for , then plug that back into the line to get the intersection point.
- One solution for a single crossing point.
- No solution ( nonzero) the line is parallel to the plane and misses it.
- Every works () the line lies entirely in the plane.
A line through the point with direction vector is the set of points for ; equivalently . A point lies on the line iff a single value of satisfies all three coordinate equations.
A plane through with nonzero normal vector is , which expands to where . Conversely, the equation describes a plane whose normal vector is .
If are non-parallel directions lying in a plane, then is perpendicular to both and hence is a normal vector of the plane.
Worked examples
Find the vector and parametric equations of the line through and . Then decide whether lies on this line.
- 1
Step 1 — find a direction vector. Subtract the two points to get an arrow along the line: . Any nonzero multiple works, so would do too, but is fine.
- 2
Step 2 — write the vector equation. Use as the anchor point: , for .
- 3
Step 3 — write the parametric equations. Read it coordinate by coordinate:
- 4
Step 4 — test . Solve for using the -coordinate:
- 5
Step 5 — check the same in the other coordinates. : , which matches 's . : , which matches 's . All three coordinates agree at .
- 6
Step 6 — conclude. Because a single value satisfies all three equations, lies on the line (it is the point reached at ).
A plane passes through and contains the direction vectors and . Find its scalar equation .
Find the point where the line meets the plane .