Probability Spaces: Sample Space, Events & Axioms
Every probability question begins with a probability space (Definition 10.1): a sample space holding every possible outcome , a collection of events (the subsets of we assign probabilities to), and a probability measure obeying three axioms — every probability lies in , the certain event has (and the impossible event ), and the probabilities of disjoint events add. This lesson translates experiments into the language of sets, unpacks the axioms and their first consequences (Remark 10.1), and — when is finite with equally likely outcomes — collapses probability into pure counting via (Proposition 10.1). We put the machinery to work on a fair die (Example 10.1), a pair of distinguishable dice (Example 10.2), and an urn draw (Example 10.3).
Before you start — give these a try
Attempting first primes your brain for the lesson — even if you miss. Nothing is graded or saved; it's just a warm-up.
An experiment has sample space . Someone proposes the assignment , , . True or false: this is a valid probability measure.
Which of the following is one of the axioms that every probability measure must satisfy (Definition 10.1)?
What you’ll be able to do
- State Definition 10.1: a probability space is a triple — a sample space of outcomes , a collection of events (subsets of ), and a probability measure satisfying the three axioms.
- List the three axioms and read off their meaning: , with , and countable additivity for pairwise disjoint events.
- Translate between experiments and set theory — outcomes as points , events as subsets, and compound events , (both occur), (does not occur) — and recognise mutually exclusive events as those with (Remark 10.1).
- Apply finite additivity for disjoint events to compute an event's probability by summing over its outcomes (Example 10.1).
- Use Proposition 10.1: when is finite with equally likely outcomes, , applying it to dice (Examples 10.1–10.2) and urns (Example 10.3) by counting favourable outcomes.
In your course
· MATH2015 · Linear Algebra & Probability- Definition 10.1Probability space and the three axiomsA sample space , a collection of events , and a measure with , , , and countable additivity for pairwise disjoint .
- Remark 10.1Empty event, mutually exclusive events, finite additivity; are disjoint when ; and for disjoint events.
- Example 10.1Rolling a fair die: ,
- Remark 10.2A loaded die — probabilities need not be uniform ()
- Example 10.2A pair of fair dice: ,
- Proposition 10.1Probability by countingIf is finite with equally likely outcomes, then .
- Example 10.3Drawing from an urn: counting equally likely subsets with
The probability space $(\Omega,\mathcal{F},\mathbb{P})$
A probability model (Definition 10.1) formalises a random experiment with three ingredients. The sample space is the set of all possible outcomes; its elements are called sample points (or outcomes) and are usually written . For a single roll of a die, and a typical sample point is . The events form a collection of subsets of : an event is a set of outcomes, and we say occurs when the result of the experiment lies in . 'The roll is even' is the event . Finally, the probability measure assigns each event a number measuring how likely it is. The triple is the probability space — the complete description of the experiment, and the object over which every later theorem is stated.
The three axioms of $\mathbb{P}$
A function earns the name probability measure only if it obeys three axioms (Definition 10.1). (1) Range: for every event — probabilities are never negative and never exceed . (2) Normalisation: (something in is certain to happen) and (the empty event, 'nothing happens', is impossible). (3) Countable additivity: if are pairwise disjoint (meaning whenever ), then Additivity is the workhorse: the probability of a union of non-overlapping events is the sum of their probabilities. Taking all but finitely many empty gives the finite version (Remark 10.1), — the rule that lets us add the probabilities of individual outcomes to get the probability of an event.
Building new events from old
Because events are sets, we combine them with set operations, and each has a plain-language meaning (Remark 10.1). For events : the union is the event that occurs, or occurs, or both; the intersection (also written ) is the event that both occur; the complement is the event that does not occur, collecting every outcome of outside ; and is the event that occurs but does not. Two events are mutually exclusive (disjoint) when — they cannot occur together — which is exactly the hypothesis the additivity axiom needs. Every event and its complement partition the sample space: and , so exactly one of , occurs. For three or more events the distributive laws and De Morgan's laws , rewrite compound events — the algebra behind nearly every probability rule to come.
Equally likely outcomes: probability by counting
When a sample space is finite and all its outcomes are equally likely, probability reduces to counting. If , the single-outcome events are disjoint and their union is , so additivity together with forces each one to have probability . Summing over the outcomes in an event then gives Proposition 10.1: This is the classical 'favourable over total' rule, and it turns probability questions into combinatorics — count and . The crucial caveat is the hypothesis: the outcomes must be equally likely. A loaded die (Remark 10.2), where a six is twice as likely as any other face, is a perfectly valid probability measure, yet , so the counting formula does not apply. Always check the symmetry (fair coins, balanced dice, well-shuffled cards, randomly drawn balls) before counting.
A probability space is a triple : a sample space of outcomes , a collection of events (subsets of ), and a probability measure such that (1) for all ; (2) and ; and (3) for pairwise disjoint (i.e. for ), .
The empty set is the event that nothing happens and always has . Events and are mutually exclusive (disjoint) when , meaning they cannot occur together. For finitely many pairwise disjoint events, additivity reads .
A probability measure is not required to give each outcome equal probability. For a die believed to be loaded so that a six is twice as likely as any other face, one uses and .
If the sample space is finite and all outcomes are equally likely, then for every event , the number of outcomes in divided by the total number of outcomes.
Worked examples
Example 10.1 (a fair die). A standard six-sided die is rolled once. Write down the sample space, justify the probability of each outcome, and compute the probability of the event .
- 1
Sample space. The outcomes are the faces, so with ; a sample point is an integer between and .
- 2
Equally likely outcomes. The die is fair, so by symmetry every face is equally likely. The six singletons are disjoint and union to , so by additivity , giving .
- 3
Identify the event. 'The outcome is even' collects the even faces: , so .
- 4
Add the outcome probabilities (finite additivity). Equivalently, by Proposition 10.1, .
Example 10.2 (a pair of fair dice). A blue die and a red die are rolled. Treating the dice as distinguishable, describe the sample space and its size, then find the probability of the event .
Example 10.3 (an urn). An urn contains red and white balls, identical apart from colour. Two balls are drawn at random without replacement. Find the probability that both drawn balls are red.